SCOTT DAVID GARSON - GAME / NARRATIVE DESIGNER & UNREAL DEVELOPER
Star Chef
Overview
The idea behind Star Chef was to make an open space exploration game that didn't revolve killing aliens and fighting space pirates. I wanted exploration and discovery to be the core experience.
Our team adapted the concept to be a relaxing cozy game. You play the owner of a failing restaurant relegated to serving uninspiring meals in a glactic backwater. Until, that is, she encounters a space trader who opens up a whole universe of exotic ingredients.
Your character embarks on a journey of discovery, on a quest to invent new culinary creations to delight her customers, and eventually earn her restaurant a place in the Galactic Capital!
Gameplay mechanics
Star Chef is an open universe RPG game that has mechanics typical of this genre, including a quest and objective system and a fully-voiced dialogue.
The prototype of this game focuses on the quest and dialogue mechanics, as well as the general level design.
Dev Log
My roles
Game Designer
Narrative Designer
3D Modeler
Level Designer
Game Progammer
Stack
Unreal Engine
Blender
Eleven Labs