SCOTT DAVID GARSON - GAME / NARRATIVE DESIGNER & UNREAL DEVELOPER

Shadows & Echoes

This scope of this greybox prototype was to test a dialogue system and how it can work with voiced narration for the various characters.

It explores the concept of memory recall, although the ultimate game will have a much more robust and interactive approach to this mechanic.

Additionally, it gave me the chance to experiment with an AI-powered NPCs from Inworld AI.


Stack

Downloads

Modular Assets

In order to quicky block out the Lost Arrow Lodge, I created some modular walls in Blender. 

The walls are uniform in size (5m long) so that they can snap to Unreal's grid system.

Dialogue System

In the interests of time, I opted to use
a premade dialogue system from the Unreal Marketplace called Dialogue Tree.  It was simple enough for me to build out my dialogue and include voiceovers that I made with Eleven Labs.


NPC Conversations

Rather than waiting for a player to initiate a conversation with a key-press, I wanted some NPCs to begin their conversations when the player approaches.


To achieve this, I added two concentric sphere collisions: the inner one would begin the conversation, and the outer one would end it.